Thursday, 29 June 2017

Can Video Games be Used for Learning in the Classroom?

Can teacher's leverage students' interest in video games to achieve positive learning outcomes? A couple of researchers investigate the answer in a publication by the Literacy and Numeracy Secretariat. Their conclusion is that teachers can boost student engagement levels by presenting them with math and literacy lessons using well-selected computer or iPad games that offer a context for adaptive learning and constructivist learning through an online community of players, while also utilizing their problem solving skills and creativity. The key, however, is selecting appropriate games. The following article offers some recommendations.


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